Every time I plopped a hole digger and tried to connect it with a road, I got a message saying “Unsuitable area to build network”. (See what I mean about all the dependencies?)
After checking in, it seemed like I needed to download the NHP / Ennedi Slope mod. So I started up, and found that my hole digging lots wouldn’t work. I also downloaded Shadow Assassin’s hole digging lots, which help you create sunken highways as well as terraform land with much more precision. But then that made me have to download several other accompanying plugins, as well as some core game patches and updates. got Maven, anyone? ?īut after looking around, I settled on the parking lots built by the suavely named “ hooha47. And it’s hard to delete stuff, because some plugins have dependencies on other plugins, etc. Because if you just willy nilly download everything you see, your “plugins” directory gets to be AWFUL full. One of the things I’ve learned is that you want to be somewhat careful in what all content you download. I was messing around with some of the stuff I had done on Union Terminal, and started looking for some parking lots.
So I started into that with the Network Addon Mod (NAM) and the Real Highway (RHW) system that I downloaded a bit ago to get some of the more realistic highways and such, but today I went a step further. But one of the things that I never really got into is all the custom content that has been created by the various users.
You can even wind your road through the contours of the terrain to create scenic routes.Įach road type comes with its own bridge, you can even upgrade your bridge if you want a fancier style, as seen in the above two screenshots.So like I’ve said before, I’ve been playing SimCity for a LONG time, and even SimCity 4 for quite some time (though not IN quite some time, if that makes sense). In this latest installment, you can now create bridges on land, and place them over existing roads. If you draw your road through steep land, it could form a tunnel. If you draw your road over water, it will automatically create a bridge for you. Simcity’s road tool adapts to each terrain allowing you to create tunnels and bridges with ease. Avenues on the other hand are 48 meters in width and can support up to 6 lanes of traffic. Roads are smaller, 24 meters in width, and can support a smaller amounts of traffic depending on the number of lanes.
On the other hand, high density streets can support skyscrapers. On the lower end, you have dirt roads that can only support low density buildings. There are seven types of roads split between “roads/streets” and “avenues.” Each road type can support up to a certain range of densities. As will be explained in the next paragraph, certain road types support certain densities, and the higher the density, the wider the space. This distance will change based on the road type density. As you’re drawing roads, there’s an option to display guides which indicate how far apart the roads should be. Hold the shift key to constrain the angle of the road so you can create perpendicular intersections. The road tool comes with five basic drawing styles. Today we’ll look at the Simcity 2013’s new road tool! Unlike previous installments, the roads are now off the grid and can be drawn anywhere at any angle.